parser
Type
Parser-based
Length
Long (8-15 hours)
Author
Emily Short
Year
2012

Counterfeit Monkey

Review by Thorsten Harms 22 December 2025 7 min read 9.5 Link to game
COUNTERWEIGHT W E I G H T A → ∅ APE COUNTERFEIT → CONT → COT → CO... 50 ? ATLANTIDA

You wake in a hotel room on the island nation of Anglophone Atlantis. You have a letter-remover in your pocket — a device that can remove a single letter from any object, transforming it into something else. An apple becomes an aple (useless), or you remove the P and get an ale. This isn’t wordplay for its own sake. This is how you survive.

Emily Short’s Counterfeit Monkey is the most ambitious wordplay game ever created. It’s also a thriller about identity, authoritarianism, and the violence inherent in controlling language. That it manages to be both — a gleeful puzzle playground and a serious work of political fiction — is a small miracle.

The Premise

Anglophone Atlantis is a nation where linguistic manipulation is real technology. Letter-removers delete characters from objects. Homophone paddles swap words for their sound-alikes. More advanced devices can anagram entire objects, or restore letters, or synthesize new words entirely. The Bureau of Orthography controls what transformations are legal, and you’re on the run.

Linguistic Determinism
The hypothesis that language shapes thought and perception. In Counterfeit Monkey, this is literal: changing a word changes reality.

You play as Alex/Andra — two people fused into one body through an illegal synthesis procedure. You share thoughts, memories, skills. The game uses this fusion brilliantly, letting you draw on two perspectives as you navigate a world that wants you dead.

Outdoor Café

Metal tables and chairs cluster beneath a striped awning. A single patron nurses an espresso, watching the street.

examine patron

A tired-looking woman in business attire. She hasn't noticed you.

use letter-remover on patron

What letter do you want to remove?

p

The woman shimmers and reforms into... a large parrot, which squawks indignantly and flaps away.

[Wait, no. PATRON - P = ATRON, which isn't a word. Let me try again.]


What Stands Out

The puzzle design is extraordinary. Short built a world where nearly every object can be transformed, and she accounted for thousands of possible manipulations. Remove the S from a ROSE and get ROE. Remove the U from a CLOUD and get CLOD. The game handles edge cases, jokes, and unintended solutions with remarkable grace.

The core loop is addictive: see an obstacle, inventory your objects, consider what transformations might help. Locked door? Maybe you have something that could become a KEY. Need to distract a guard? What animals could you create from nearby objects?

Keep a mental (or physical) list of your objects and their possible transformations. The game rewards lateral thinking — sometimes the solution involves an object you picked up hours ago.

The world-building elevates the game onto another level. Atlantis feels lived-in: a tourist economy, a surveillance state, a history of linguistic colonialism. You’ll find pamphlets about approved terminology, memorials to banned words, underground resistance cells. The language manipulation isn’t magic — it’s technology with political implications.

What works

  • Brilliant, innovative core mechanic
  • Thousands of valid transformations
  • Rich world-building
  • Multiple solutions to most puzzles

What doesn't

  • Can be overwhelming for new players
  • Some obscure vocabulary required
  • Pacing drags in middle sections

The Tools

You’ll acquire new devices as the game progresses, each opening new puzzle possibilities:

DeviceFunctionExample
Letter-removerRemoves one letterPLANE → LANE
Homophone paddleSwaps for sound-alikeSALE → SAIL
Anagramming gunRearranges all lettersSENATOR → TREASON
SynthesizerCombines two wordsASS + WORD → PASSWORD

The escalation is paced well. Just when you’ve mastered letter-removal, the game introduces homophones. Just when you’re comfortable with those, anagrams arrive. Each tool recontextualizes the puzzles you’ve already solved — you’ll realize there were alternate solutions everywhere.

The anagramming gun can create unexpected (and sometimes dangerous) results. Save before experimenting with it, especially on living creatures.

The Identity

Alex and Andra’s fusion creates fascinating narrative tension. You have access to two sets of memories, two skill sets, two perspectives on Atlantis. The game explores what identity means when two people share one body — and what happens when that body might need to be separated.

Safe House — Night

A cramped apartment above a repair shop. Maps cover the walls. Your contact has left supplies on the table.

think about andra

Her memories surface: growing up on the mainland, learning to hate Atlantean control, the first time she saw the ocean. You're not sure where her thoughts end and yours begin anymore.

The dual identity isn’t just narrative flavor — it’s thematically essential. In a world where language shapes reality, where words can be literally weaponized, who you are is a matter of what names you claim.

Short spent years developing the linguistic engine that powers Counterfeit Monkey. The game tracks thousands of nouns and their possible transformations, including many that players never discover.


What To Be Aware Off

The vocabulary demands can be steep. Solutions sometimes require knowing words that aren’t in common use — you might need to know that removing a letter from INCUBATOR gives you something useful. The game includes a hint system and is fair about providing context clues, but occasionally you’ll hit a wall that’s really a vocabulary wall.

The pacing sags in the middle act. The opening and closing sequences are tightly designed, but the midgame opens into a larger city that can feel aimless. You’re free to explore, which is wonderful, but the urgency of the thriller plot dissipates temporarily.

The endgame forces a choice: remain fused as Alex/Andra or separate back into two people. The synthesis procedure can’t be perfectly undone — one of you may not survive the separation. The game tracks your choices throughout to determine who emerges.

Playing Today

Counterfeit Monkey is freely available on IFDB and runs in any Glulx interpreter. The parser is robust, and the game includes extensive help systems.

FeatureNotes
Hint systemBuilt-in, context-sensitive
Tutorial modeGuides new players through mechanics
Easy modeReduces some puzzle difficulty
Full game8-15 hours depending on exploration

Commands you’ll use constantly:

  • WAVE [letter]-REMOVER AT [object] — core mechanic
  • PUT [object] ON T-INSERTER — later tool usage
  • EXAMINE [object] — descriptions often hint at transformations
  • INVENTORY — you’ll check this constantly

The Verdict

Counterfeit Monkey is the rare puzzle game that’s also a serious work of fiction. It makes you think about language — how words shape reality, who controls naming, what identity means when it can be literally rewritten. And it does all this while being fun, a sprawling playground of wordplay that rewards curiosity and lateral thinking.

Pack a dictionary. Trust the hint system. And remember: every object is a word waiting to become something else.

Counterfeit Monkey won the 2012 XYZZY Awards for Best Game, Best Writing, Best Setting, Best Puzzles, and Best Implementation — a near-total sweep that reflected the IF community's recognition of a landmark achievement.

9.5

The Verdict

A word-manipulation masterpiece where language itself becomes the puzzle.

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